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 news sur le booster light of destruction,par yami-sonic

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tomy36
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Date d'inscription : 09/02/2008
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MessageSujet: news sur le booster light of destruction,par yami-sonic   Sam 23 Fév - 20:25

C'est pas moi qui l'ai écrit et c'est très long mais bon

La news complète avec les scans en haute qualité: booster Yugioh Light of Destruction



Voici le spoiler du prochain boosterYugioh Jap: Light of Destruction (LODT-JP):

Spoiler des raretés:

Ultra/Ultimate Rare (5):
Honest (001)
Arcana Force EX - THE DARK RULER (017)
Judgment Dragon (026)
Dragoon D-END (042)
Antique Gear Ultimate Golem (043)

Super Rare (9):
Android - Psycho Lord (007)
Arcana Force XXI - THE WORLD (016)
Lightlord Magician - Laila (019)
Lightlord Angel - Cerubim (024)
Disk Raider (035)
Ducker (037)
Phantom Dragon (041)
Rescue Light (057)
Limit Reverse (063)

Rare (18):
Android - Psycho Returner (006)
Arcana Force XIV - TEMPERANCE (014)
Dark Valkyria (027)
Iregaeru (028)
Battery Man - Industry Type (031)
Battery Man - Button Type (032)
Goblin Detective Team (033)
Ancient Divine Bird - Simurgh (039)
Ground of Demise (047)
Boundary of Light (051)
Justice World (053)
Short Circuit (056)
Hero Blast (064)
D-Fortune (066)
Reversal of Destiny (067)
Destruction Jammer (072)
Frog Barrier (073)
Summon Limit (079)

Normal Rare (4):
Golden Ladybug (036)
Reborn Ribbon (061)
Golden Bamboo Sword (062)
Dice Impact (080)



Spoiler complet:

LODT-JP001 Honest [Ultra Rare / Ultimate Rare / Holographic Rare]
LIGHT/Angel - Effect/4/1100/1900
During your Main Phase, you can return this face-up card on the field to your hand. Also, if a face-up LIGHT monster you control battles, by sending this card from your hand to the Graveyard during the Damage Step, until the End Phase the ATK of that monster is increased by the ATK of the opponent's monster it battles with.


LODT-JP002 Cross Porter
DARK/Warrior - Effect/2/400/400
Send 1 monster you control to the Graveyard to Special Summon 1 "N-Spacian" monster from your hand. When this card is sent to the Graveyard, add 1 "N-Spacian" monster from your deck to your hand.


LODT-JP003 Miracle Flipper
LIGHT/Spellcaster - Effect/2/300/500
If there is a "Miracle Flipper" on the field, this card cannot be Normal Summoned, Flip Summoned or Special Summoned. While this card is on the field, your opponent cannot attack your other monster. When this card is destroyed by battle, Special Summon it to your opponent's field. When this card is destroyed by the effect of a Magic, Trap or Effect monster, destroy 1 monster your opponent controls.


LODT-JP004 Destiny Hero Dread Servant
DARK/Warrior - Effect/3/400/700
When this card is successfully Normal Summoned, place 1 Clock Counter on a "Clocktower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Magic or Trap card you control.


LODT-JP005 Volcanic Queen
FIRE/Pyro - Effect/6/2500/1200
When this card is played from the hand, you must Special Summon this card to your opponent's field by tributing 1 monster they control. Once per turn, by sending 1 card you control except this card to the Graveyard, inflict 1000 points of damage to your opponent. Also, if you don't tribute a monster except this card during your End Phase, the controller of this card takes 1000 Damage. When this card is Special Summoned, you cannot Normal Summon this turn.


LODT-JP006 Android - Psycho Returner [Rare]
DARK/Machine - Effect/3/600/1400
This card can attack your opponent directly. When this card is destroyed, you can Special Summon 1 “Android – Psycho Shocker” from your Graveyard. The Special Summoned “Android – Psycho Shocker” by this effect is destroyed during the next End Phase


LODT-JP007 Android - Psycho Lord [Super Rare]
DARK/Machine - Effect/8/2600/1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Android - Psycho Shocker" you control to the Graveyard. While this card is on the field, Trap cards cannot be activated and the effects of all Trap cards are negated. Once per turn, you can destroy all face-up Trap card on the field. Inflict 300 Damage for each card destroyed by this effect to your opponent’s Life Points

//"Android - Psycho Shocker" is "Jinzo" in the TCG.


LODT-JP008 Arcana Force 0 - THE FOOL
LIGHT/Angel - Effect/1/0/0
This card is not destroyed by battle. This card cannot be changed to Defense Position. When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: Negate the effects of your Magic, Trap or Effect monster that targets this card and destroy them.
- Tail: Negate the effects of your opponent's Magic, Trap or Effect monster that targets this card and destroy them.


LODT-JP009 Arcana Force I - THE MAGICIAN
LIGHT/Angel - Effect/4/1100/1100
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: When a Magic card was activated, until the End Phase of that turn, double this card’s original ATK.
- Tail: Each time when a Magic card is activated, increase your opponent’s Life Points by 500 Points.



LODT-JP010 Arcana Force III - THE EMPRESS
LIGHT/Angel - Effect/4/1300/1300
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: When your opponent successfully Normal Summons a monster, you can Special Summon 1 "Arcana Force" monster from your hand to your field.
- Tail: When your opponent successfully Normal Summons a monster, send 1 card from your hand to your Graveyard.


LODT-JP011 Arcana Force IV - THE EMPEROR
LIGHT/Angel - Effect/4/1400/1400
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: ATK of all face-up "Arcana Force" monster you control is increased by 500 points.
- Tail: ATK of all face-up "Arcana Force" monster you control is decreased by 500 points.


LODT-JP012 Arcana Force VI - THE LOVERS
LIGHT/Angel - Effect/4/1600/1600
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: When an "Arcana Force" monster is Tribute Summoned, this card can be treated as 2 Tributes.
- Tail: "Arcana Force" monster cannot be Tribute Summoned.


LODT-JP013 Arcana Force VII - THE CHARIOT
LIGHT/Angel - Effect/4/1700/1700
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: When this card destroys an opponent's monster as a result of battle, Special Summon that monster to your field.
- Tail: Control of this card goes to your opponent.


LODT-JP014 Arcana Force XIV - TEMPERANCE [Rare]
LIGHT/Angel – Effect/6/2400/2400
By discarding this card from your hand, reduce once Battle Damage you would take to 0.
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: Battle Damage you take is halved.
- Tail: Battle Damage your opponent takes is halved.


LODT-JP015 Arcana Force XVIII - THE MOON
LIGHT/Angel – Effect/7/2800/2800
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: During your Standby-Phase you can Special Summon 1 Moon Token (Fairy/LIGHT/1/0/0/) to your field.
- Tail: During your End Phase only once, select 1 monster you control and give control of that monster to your opponent


LODT-JP016 Arcana Force XXI - THE WORLD [Super Rare]
LIGHT/Angel - Effect/8/3100/3100
When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: By sending 2 monster from your side of the field to the Graveyard during your End-Phase, skip your opponent's next turn.
- Tail: During your opponent's Draw Phase, they add the top card of their Graveyard to their hand.


LODT-JP017 Arcana Force EX - THE DARK RULER [Ultra Rare / Ultimate Rare]
LIGHT/Angel - Effect/10/4000/4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monster you control to the Graveyard. When this card is successfully Special Summoned, toss a coin once and depending on the result, the following effect is gained:
- Head: This card can attack twice during the Battle Phase. If this card battled with this effect, this card is changed to Defense Position at the end of the Battle Phase. Until the end of your next turn this card cannot change it Position.
- Tail: When this card is destroyed, destroy all cards on the field.


LODT-JP018 Lightlord Paladin Jean
LIGHT/Warrior -Effect/4/1800/1200
When this card attacks an opponent's monster, increase its ATK by 300 points during the Damage Step. While you control this face-up card, during your End-Phase, send 2 cards from top of your deck to the Graveyard.

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MessageSujet: Re: news sur le booster light of destruction,par yami-sonic   Sam 23 Fév - 20:27

LODT-JP019 Lightlord Magician Leila [Super Rare]
LIGHT/Spellcaster/4/1700/200
Change this face-up Attack Position card you control to face-up Defense Position, destroy 1 Magic or Trap card your opponent controls. If you activated this effect, this card's Position cannot be changed until the end of your next turn. While you control this face-up card, during your End-Phase send, 3 cards from top of your deck to the Graveyard.


LODT-JP020 Lightlord Warrior Garos
LIGHT/Angel - Effect/4/1850/1300
If a card(s) is sent from the deck to the Graveyard by an effect of a face-up "Lightlord" monster you control except a "Lightlord Warrior Garos, you can send 2 cards from top of your deck to the Graveyard. For each "Lightlord" monster sent by this effect, draw 1 card.


LODT-JP021 Lightlord Summoner Luminous
LIGHT/Spellcaster – Effect/3/1000/1000
Once per turn, by discarding 1 card from your hand, Special Summon 1 Level 4 or less “Lightlord” monster in your Graveyard to your field. While you control this face-up card, during your End-Phase, send 3 cards from top of your deck to the Graveyard.


LODT-JP022 Lightlord Hunter Raikou
LIGHT/Beast - Effect/2/200/100
Flip: You can destroy 1 card on the field. Send 3 cards from top of your deck to the Graveyard.


LODT-JP023 Lightlord Beast Wolf
LIGHT/Beastwarrior - Effect/4/2100/300
This card cannot be Normal Summoned or Set. When this card is sent from your deck to your Graveyard, Special Summon this card to your field.


LODT-JP024 Lightlord Angel Cherubim [Super Rare]
LIGHT/Angel - Effect/5/2300/800
When you Tribute Summon this card by Tributing a "Lightlord" monster, you can send 4 cards from the top of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.


LODT-JP025 Lightlord Dragon Gragonis
LIGHT/Dragon/6/2000/1600
This card gains 300 ATK for each "Lightlord" monster in your Graveyard. If this card attacks a Defense Position monster and the ATK of this card exceeds the DEF of the attacked monster, inflict the difference as Battle Damage to your opponent's Life Points. While you control this face-up card, during your End-Phase, send 3 cards from top of your deck to the Graveyard.


LODT-JP026 Judgement Dragoon [Ultra Rare]
LIGHT/Dragon - Effect/8/3000/2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if there are a total of 4 or more different "Lightlord" monster in your Graveyard. By paying 1000 Life Points, destroy all cards on the field except this card. While you control this face-up card, during your End Phase, send 4 cards from top of your deck to the Graveyard.


LODT-JP027 Dark Valkyria [Rare]
DARK/Angel - Dual/4/1800/1050
This card is treated as Normal Monster while face-up on the field or in the Graveyard. When performing Second Summon of this card while it is face-up on the field, treat it as Normal Summon. This card becomes an Effect Monster and gains the following effect:
- While this card stays face-up, only once you can place a Spell Counter on this card . For each Spell counter on this card, this card's ATK is increased by 300 Points. Also, by removing 1 Spell Counter from this card, destroy 1 monster on the field.


LODT-JP028 Irekaeru [Rare]
WATER/Aqua - Effect/1/100/2000
Tribute 1 monster you control. Select 1 "Frog" monster from your deck, and Special Summon it to your field. While this card is on the field, "Frog" monster cannot be destroyed by battle.


LODT-JP029 Kan Frog (Consideration Frog?)
WATER/Aqua - Effect/2/400/400
This card can attack your opponent directly. When this card successfully attacked directly, if you control a "Frog" monster except a "Kan Frog", you can destroy 1 Magic or Trap card your opponent controls.


LODT-JP030 Charge Battery Man
LIGHT/Thunder - Effect/5/1800/1200
When this card is successfully Normal Summoned, you can Special Summon 1 "Battery Man" monster from your deck except a "Charge Battery Man". The ATK and DEF of this card is increased by 300 points for each face-up Thunder-Type monster you control.


LODT-JP031 Battery Man - Industrial Type [Rare]
LIGHT/Thunder Effect/8/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Battery Man" monster in your Graveyard. By removing from play 1 Thunder-Type monster in your Graveyard, destroy 1 Monster and 1 Magic or Trap card on the field. This effect can only be used once per turn.


LODT-JP032 Battery Man - Button Cell [Rare]
LIGHT/Thunder - Effect/1/100/100
Flip: Special Summon 1 Level 4 or less "Battery Man" from your deck, Graveyard or that is removed from play. Also, if this flipped face-up card is destroyed by battle and sent to the Graveyard, draw 1 card.


LODT-JP033 Goblin Scout Unit [Rare]
WIND/Warrior – Effect/4/1700/0
If this card attacked your opponent successfully directly, you can check 1 randomly selected card in your opponent’s hand. If the selected card was a Magic card, it is sent to the Graveyard. When this card attacked, it is changed to Defense Position at the end of the Battle Phase. You cannot change this card’s Position until the end of your next turn.


LODT-JP034 Object A from a Planet
LIGHT/Reptile - Effect/1/0/500
Gain control of a monster that attacked this face-up Attack Position card at the End of the Battle Phase


LODT-JP035 Disk Raider [Super Rare]
WIND/Fiend - Effect/4/1700/1500
You can remove from play 1 Normal Trap Card from your Graveyard to have this card gain 500 ATK until the end of your opponent's next turn. This effect can only be used once during your turn.


LODT-JP036 Golden Ladybug [Normal Rare]
LIGHT/Insect – Effect/1/0/0
During your Standby Phase, you can reveal this card in your hand to your opponent, and increase your Life Points by 500. When this effect was used, this card in your hand remains revealed until the End Phase. This effect can only be used once per turn.


LODT-JP037 Dukker [Super Rare]
LIGHT/Machine - Effect/3/500/500
Flip: Select 1 Level 4 monster card in your Graveyard. Add the selected monster to your hand.


LODT-JP038 Wight Mistress (Skull Servant Mistress)
DARK/Undead – Effect/3/0/2200
This card’s name is treated as “Wight (Skull Servant)” while in the Graveyard. Also, while you control this face-up card, Level 3 or less Undead-Type monster except “Wight Mistress” cannot be destroyed by Battle, or are affected by effects of Magic or Trap cards.


LODT-JP039 Ancient God Bird Simorgh [Rare]
WIND/Winged-Beast - Effect/8/2900/2000
While this card is in your hand, it is treated as Normal Monster. While this card is face-up on the field, Tributes needed for the Tribute Summon of WIND monsters are decreased by 1. When you successfully Tribute Summon this card with only WIND monster as Tribute, return up to 2 cards on your opponent's field to the owner's hand.


LODT-JP040 Cloudian - Storm Dragon
WATER/Angel - Effect/4/1000/0
This card cannot be Normal Summoned or Set. Special Summon this card by removing from play 1 “Cloudian” monster in your Graveyard. This card is not destroyed by battle. When this card is in face-up Defense Position, it is destroyed. Only once per turn, you can place 1 Fog Counter on 1 monster on the field.


LODT-JP041 Phantom Dragon [Super Rare]
LIGHT/Dragon – Effect/8/2300/2200
When your opponent successfully Special Summoned a monster, you can Special Summon this card from your hand. While you control this face-up card, 2 of your Monster Card Zones are unusable.


LODT-JP042 Dragoon D-END [Ultra Rare / Ultimate Rare]
DARK/Warrior - Fusion/10/3000/3000
Destiny Hero Bloo-D + Destiny Hero Dogma Guy
This card can only be Fusion Summoned with the cards above. Once per turn you can destroy 1 monster your opponent controls and inflict damage equal to half of that monster's ATK to your opponent's Life Points. During the turn this effect was used, you cannot perform your Battle Phase. When this card is in your Graveyard during your Standby Phase, you can Special Summon this card by removing from play 1 "D-Hero" card in your Graveyard.


LODT-JP043 Antique Gear Ultimate Golem [Ultra Rare / Ultimate Rare]
EARTH/Machine - Fusion/10/4400/3400
Antique Gear Golem + 2 "Antique" monster
This card cannot be Special Summoned except by Fusion Summon. When this card attacks a monster in Defense Position, and its ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, your opponent cannot activate Magic or Trap cards until the end of the Damage Step. When this card is destroyed, you can Special Summon 1 "Antique Gear Golem" from your Graveyard ignoring its Summoning Conditions.


LODT-JP044 Gladial-Beast Kaiseris
DARK/Winged-Beast - Fusion/6/2400/1500
Gladial-Beast Bestorouri + 1 "Gladial Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material monster you control to your deck. When this card is successfully Special Summoned, you can destroy up to 2 cards on the field. If this card battles, by returning it from the field to the Fusion Deck at the End of the Battle Phase, Special Summon 2 "Gladial-Beast" except a Gladial Beast Bestorouri from your Deck.

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MessageSujet: Re: news sur le booster light of destruction,par yami-sonic   Sam 23 Fév - 20:27

LODT-JP045 Hero Mask
Normal Magic
Send 1 “Elemental Hero” monster from your Deck to the Graveyard. Select 1 face-up monster you control, and until the End Phase of this turn its name is treated as the one of the monster sent to the Graveyard by this effect.


LODT-JP046 Spacia Gift
Normal Magic
Draw 1 card for each face-up "N-Spacian" monster you control.


LODT-JP047 Earth of Demise [Rare]
Quick-Play Magic
Activate when your opponent successfully Special Summoned a monster. Select 1 Field Magic from your Deck and activate it.


LODT-JP048 D - Formation
Continuous Magic
When a face-up "Destiny Hero" monster you control is destroyed, put 1 D Counter for each on this card. When you successfully Normal Summon or Special Summon a monster during your Main Phase, by sending this card with 2 or more D Counter to the Graveyard, add up to 2 monsters with the same name as the summoned monster from your deck or Graveyard to your hand.


LODT-JP049 Magic Gear
Normal Magic
Activate by sending 3 face-up "Antique Gear" cards you control to the Graveyard. You can Special Summon 1 "Antique Gear Golem" from either your hand or your Deck ignoring the Summon Condition. Afterwards, destroy all monsters you control except a "Antique Gear Golem". After activation, you cannot Normal Summon for 2 of your own turns.


LODT-JP050 Cup of Ace
Normal Magic
Toss 1 coin, if Head draw 2 cards. If Tails, your opponent draws 2 cards.


LODT-JP051 Light Boundary [Rare]
Field Magic
During your Standby Phase toss 1 coin. If the result is Tail, the effect of this card is negated until your next Standby Phase.
- The cointoss of an effect that activates when an "Arcana Force" monster is Normal Summoned, Flip Summoned or Special Summoned is not performed and you select which to apply instead. When an "Arcana Force" monster destroys an opponent's monster as a result of battle, increase your Life Points by half of the original ATK of the destroyed monster.


LODT-JP052 Solar Exchange
Normal Magic
Activate by discarding 1 “Lightlord” monster from your hand. Draw 2 cards from your deck, afterwards send 2 cards from top of your deck to the Graveyard.


LODT-JP053 Justice World [Rrae]
Field Magic
When a card(s) is sent from your deck to the Graveyard, put 1 Shine Counter on this card. For each Shine Counter on this card, increase the ATK of "Lightlord" monster on the field by 100 Points. When this face-up card on the field is destroyed by an effect, remove 2 Shine Counter from this card instead and it is not destroyed.


LODT-JP054 Swampy Grasslands
Field Magic
The ATK of all Level 2 and less WATER Aqua-Type monster is increased by 1200 Points.


LODT-JP055 Quick Charger
Quick-Play Magic
Add 2 Level 4 or less “Battery Man” monster in your Graveyard to your hand.


LODT-JP056 Short Circuit [Rare]
Normal Magic
Activate when you control 3 or more face-up “Battery Man” monster. Destroy all cards your opponent controls.


LODT-JP057 Rescue Light [Super Rare]
Normal Magic
Pay 800 Life Points. Add 1 LIGHT monster removed from play to your hand.


LODT-JP058 Treasure of Flashing Light
Continuous Magic
While this card is face-up on the field, 1 of your Magic & Trap Card Zone becomes unable to use. If there is a "Treasure of Flashing Light" beside this card face-up on the field, you can draw 2 cards for your Normal Draw in your own Draw Phase


LODT-JP059 Power Tune
Normal Magic
The level of all face-up monster you control is decreased by 1 until the End Phase.


LODT-JP060 Decklock
Continuous Magic
While this card is on the field, neither player can add cards from the Deck to the hand except by drawing, or Special Summon from the Deck. Destroy this card during your 2nd Standby Phase after activation.


LODT-JP061 Reborn-Ribbon [Normal Rare]
Equip Magic
When the equipped monster is destroyed by battle and sent to the Graveyard, during the End Phase of that turn, Special Summon that monster to your field.


LODT-JP062 Golden Bamboo Sword [Normal Rare]
Normal Magic
Activate while you control a face-up “Bamboo Sword“ Equip Magic card. Draw 2 cards from your Deck.


LODT-JP063 Limit Rebirth [Super Rare]
Continuous Trap
{{Select 1 monster in your Graveyard with 1000 ATK or less and Special Summon it in Attack Position. When the monster Special Summoned by this effect was changed to Defense Position, this card and that monster are destroyed. When this card is removed from the field, destroy that monster. If that monster is removed from the field, destroy this card.}}


LODT-JP064 Hero Blast [Rare]
Normal Trap
Select 1 "E-Hero" Normal Monster in your Graveyard and add it to your hand. Destroy 1 face-u monster your opponent controls with equal or less ATK than that monster.


LODT-JP065 Rainbow's Gravity
Normal Trap
Activate when there is a total of 7 different "Gem Beast" monster on your field or in your Graveyard. Special Summon from your Deck or Graveyard an "Ultimate Gem Lord" monster ignoring any Summon Conditions it might have


LODT-JP066 D-Fortune [Rare]
Normal Trap
Activate when your opponent declared an Direct Attack. Remove from play 1 “Destiny Hero” monster in your Graveyard, and end the Battle Phase


LODT-JP067 Reversal of Fate [Rare]
Normal Trap
Activate by selecting 1 face-up "Arcana Force" monster you control. The selected monster's effect gained by the coin toss becomes the opposite effect.


LODT-JP068 Death's Tour
Continuous Trap
During your opponent turn’s Standby Phase toss a coin once and depending on the result, the following effect is gained:
- Head: Your opponent cannot Normal Summon or Flip Summon until the End Phase.
- Tail: During your next turn you cannot Normal Summon or Flip Summon.


LODT-JP069 Arcana Call
Normal Trap
Activate by selecting 1 face-up "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster in your Graveyard. Until the End Phase, the effect gained by the selected monster's coin toss becomes the same effect as the effect the monster which was removed from play gains by that coin toss.


LODT-JP070 Light Resilence
Continuous Trap
When a card(s) is sent from the deck to the Graveyard by the effect of a "Lightlord" monster, remove from play the top card of your opponent's deck.


LODT-JP071 Illusion of Flashing Light
Continuous Trap
Select 1 “Lightlord” monster in your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send 2 cards from top of your deck to the Graveyard. When this card is removed from the field, that monster is destroyed. If that monster is removed from the field, this card is destroyed.


LODT-JP072 Destruction Jammer [Rare]
Counter Trap
Discard 1 card from your hand. Negate the activation of a card with an effect including "destroy a monster on the field", and destroy that card.


LODT-JP073 Frog Barrier [Rare]
Normal Trap
Activate when a face-up "Frog" (Gaeru) monster you control is selected as target of an attack. Destroy all Attack Position monster your opponent controls.


LODT-JP074 Travel-Type Battery
Continuous Trap
Select 2 “Battery Man” monster in your Graveyard and Special Summon them in Attack Position. If this card is removed from the field, destroy all those monsters. If those monster(s) is removed from the field, destroy this card.


LODT-JP075 Gladial Change
Normal Trap
You can activate this card when a “Gladial-Beast“ monster is Special Summoned to your field. Your opponent selects and discards 1 card from their hand.


LODT-JP076 Aggressive Cloudian
Normal Trap
You can activate this card when a “Cloudian” monster you control was destroyed by your own card effects and sent to the Graveyard. Special Summon that 1 monster from your Graveyard in Attack Position to the field, and place 1 Fog Counter on that monster. The monster Special Summoned by this effect cannot be changed to Defense Position by card effects.


LODT-JP077 Bloody Marsh Lands
Continuous Trap
If you control a Magic or Trap card other than this card, this card is destroyed. While this card is on the field, set Magic and Trap cards cannot be activated. Destroy this card at the time of your 2nd next Standby Phase.


LODT-JP078 Lucky Chance!
Continuous Trap
{{Apply when an effect of an effect monster activates, that includes “perform a coin toss once”, and resulted in Tails. If applied, draw 1 card from your deck}}


LODT-JP079 Summon Limiter [Rare]
Continuous Trap
Both players cannot perform more than 2 Normal Summon, Flip Summon or Special Summon of a monster per turn.


LODT-JP080 Dice Impact [Normal Rare]
Counter Trap
Negate the activation of an effect where your opponent activated a dice-roll, and destroy thath card

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MessageSujet: Re: news sur le booster light of destruction,par yami-sonic   Lun 25 Fév - 22:41

merci tomy36...


un ptit lien pour les photo se serais sympa... Wink

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Messages : 166
Date d'inscription : 13/02/2008
Age : 25
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MessageSujet: Re: news sur le booster light of destruction,par yami-sonic   Lun 31 Mar - 11:09

oui ses sur .. mais sa me donnne envie d'avoir ecore plus de carte set extension .. et de me faire un deck sur ca ..
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MessageSujet: Re: news sur le booster light of destruction,par yami-sonic   Ven 9 Mai - 15:13

Les Light of Destruction sont sorties, pour ceux que ca intéresse.
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MessageSujet: Re: news sur le booster light of destruction,par yami-sonic   

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news sur le booster light of destruction,par yami-sonic
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